In last week’s thoughts, I wish to make a chitchat game like Werewolf or Mafia. But it will lose the “Video” part in a conference. I also think about many silly games we’ll play when we at the bar. They are not that complicated but still fun to play. So lets iterate last week’s project.
After playtesting with Zhijian and Ziqi, we found so many things that can be modified. We played about 1 hour with like 15 rounds of Spygame. It was fun in the beginning, but the pace problem began to show. In past rules, Former player will nominate next player. But it seems like we forget this part all the time cuz every player’s really focus on performing their part. In that case, each player’s round wound be intolerately long.
About the machanics, we tried different types of performing with only gestures, both moves and sounds, and a single word. But with word comes in, the game have a easy way to go through by simply describing other players’ move. That’s not fun to me. Also Zhijian mentioned that if it’s a party game, It shouldn’t be in so much rules like use different method to perform than last player. I think there is only 1 rule matters: player should not imitate others’ performance.
And there is so much details to change for this version of Spygame. Pace problem and mechanics is only a part of it. We’ll try to finish a new version of game.
PLAYTESTING is REALLY HELPFUL!
😛