At the contrast, policy card system in Civ6 is not as important as book of law system in Frostpunk. It can help you form your empire but will be less immersive.
For some of those who are eager to debate me about the conclusion above, please hear me out. Civ6 is a great piece of art that can be played as long as possible. The One More Turn and the sun goes up meme is not just a joke.
In Civ, player will face too much information than other 4X simulation games. So sometimes you have to do some subtraction to keep the game in hand. People are happy to talk about Communism and Fascists, but in games that have huge content, it have to be a simple line of description. If Firaxis games are expanding each single civilization and government into details, the game will be too huge to play.

So for players, choosing Five-Year Plan does not mean that you are with your comrades building the country, it will only bring 100% bonuses in Campus and Industrial Zone. It might be disappointing to some players, but for a greater cause, it has to be this way.
But all things above might require a better judgment than fully restore a situation like child labor. Extracting key elements is even harder than showing all to players.
So for those developers who are designing a game with huge strategic content, Firaxis games have showed the way to face with decision making system – as short and clear as possible. Player will sometimes get confused if one minor part was expanded into a long story.