This week we have done another playtesting, and finish our example of play video.
In an information game, important information is hidden from some or all players and must be discovered over the course of the game. [1] On Spyfall, players discover each other’s identity by conversations. And in our game, player will use postures instead. Rhetoric cannot be used as before in our game which lower the depth of game can reach but also make it easier to play.

During the making of the video, I am granted a precious chance to look back at the whole game and how to explain it within 3 minutes.

Firstly we were going to make a spy game, but soon we realized that it should not be that suspicious and tense during Covid time. This should be a silly party game that make friends and colleagues more familiar with each other. The core mechanism is to use your gestures to express yourself and discuss viral memes or classic ones.

Given that fundamental thinking, I start to make this video, and it went smoothly. Being a dubber is something I never tried before, but I manage it with Adobe Premiere’s help by cutting out the stammering sentences. At the same time, we still discussed each detail till the last minute. It feels really good to corporate with reliable teammates and face these problems together.
Many thanks to my buddy Zhuo and Yanci! And guidance from Prof. King is truly helpful.
[1]Foasberg, N. M. (2017). Spyfall: Information games and scholarly conversation.